A Leader-Follower Relation between a Human and an Agent

K. Terada, S. Yamada, Kazuyuki Takahashi
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Abstract

The purpose of this work is to investigate which of an agent's properties determines leader-follower relationships in cooperative tasks performed by a human and an agent (a computer). The possible factors of an agent are intelligence, obstinance, and appearance. In this paper, we focused on intelligence and obstinance and conducted a psychological experiment using a mark matching game with a declaration phase, which enables us to observe who becomes the leader in a cooperative task. Experimental results showed that humans tend to follow an agent who has low intelligence and more obstinance rather than an agent who has high intelligence and less obstinance, and we found that obstinance is more important than intelligence in being a leader in human-computer interaction.
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人类和代理人之间的领导-追随者关系
这项工作的目的是研究在由人类和智能体(计算机)执行的合作任务中,哪个智能体的属性决定了领导者-追随者关系。代理人的可能因素是智力、固执和外表。在这篇论文中,我们以智力和执拗为研究对象,采用带有声明阶段的标记匹配游戏进行了心理实验,观察在合作任务中谁会成为领导者。实验结果表明,人类倾向于跟随低智商、更固执的智能体,而不是高智商、更不固执的智能体。我们发现,在人机交互中,固执比智力更重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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