Advanced practices: micro learning, practice oriented teaching and gamified learning

R. D. Díaz Redondo, A. Ktena, N. Kunicina, A. Zabasta, A. Patlins, D. Mele
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引用次数: 5

Abstract

The development, introduction and evaluation of ICT based techniques have been at the forefront of educational reform of all levels for the last two decades. Microlearning, gamified learning are two novel ICT techniques most appropriate for e-learning material and programs which attracted renewed attention because of the CoVID-19 social distancing measures. Alongside those, the more established technique of practice-oriented learning is being revisited to adapt to the new challenges. This article presents the main results and conclusions of deliverable 3.1. of the ERASMUS+ Capacity Building for Higher Education project “Electrical Energy Markets and Engineering Education (ELEMEND)” which is devoted to training partner staff in micro learning, practice oriented teaching and gamified learning. After the goals of ELEMEND are presented in the light of modern engineering education, the concept of micro learning as a training paradigm is discussed. Next, gamification technology is described in view of its role in the educational process and specific implementation examples are given. Finally, the practice-oriented approach both in teaching and in learning with the methods used to carry on this approach is presented.
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进阶实践:微学习、实践导向教学、游戏化学习
在过去二十年中,基于信息和通信技术的发展、引进和评价一直是各级教育改革的前沿。微学习和游戏化学习是两种最适合于电子学习材料和课程的新型ICT技术,由于CoVID-19社会距离措施而再次引起人们的关注。与此同时,更成熟的以实践为导向的学习技术正在被重新审视,以适应新的挑战。本文介绍了可交付成果3.1的主要结果和结论。ERASMUS+高等教育能力建设项目“电力能源市场和工程教育(ELEMEND)”致力于培训合作伙伴的员工进行微观学习、实践导向型教学和游戏化学习。在从现代工程教育的角度阐述了ELEMEND的目标之后,讨论了微学习作为一种训练范式的概念。其次,针对游戏化技术在教育过程中的作用进行了描述,并给出了具体的实施实例。最后,提出了以实践为导向的教学方法以及在教学和学习中所采用的方法。
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