Incorporation of Generational Learning in Familiar Interfaces and Systems: A Design Fiction

S. G. Fields
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引用次数: 2

Abstract

This design fiction presents a self-contained fictional study of the following description: Familiar interfaces have grown to be one of the most common forms of reaction computing in applications today. The last few years have seen a rise in the number of familiar interfaces that incorporate generational learning to improve their functionality between versions. Though the practice has many advantages, this study aims to add criticisms against the practice to the so far optimistic discussion. By analyzing the familiar interface of a popular game which aggressively incorporates generational learning into its versioning, the study suggests there may be unintentional consequences of generational learning that require further exploration.
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在熟悉的界面和系统中结合代际学习:一个设计虚构
这个设计虚构对以下描述进行了一个独立的虚构研究:熟悉的接口已经发展成为当今应用程序中最常见的反应计算形式之一。在过去的几年里,我们看到了越来越多的熟悉的接口,它们结合了分代学习来改进不同版本之间的功能。尽管这种做法有很多优点,但本研究的目的是在迄今为止乐观的讨论中增加对这种做法的批评。通过分析一款流行游戏的熟悉界面(游戏邦注:这款游戏积极地将代际学习整合到其版本中),该研究表明代际学习可能会产生意想不到的后果,这需要进一步探索。
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