ENHANCING STUDENTS’ ENGLISH SPEAKING ABILITY THROUGH VRCHAT GAME AS LEARNING MEDIA

Pramujiono Cahyadi, Daffa Indra Arya Wardhana, Wildan Isa Ansori, Rafika Rabba Farah
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引用次数: 1

Abstract

Era 5.0 or Society 5.0 is a human-centered technology-based era that aims to create convenient and efficient living circumstances and provide further innovation in the life sustainability area. Era 5.0 is visualized as capable of creating a multinational society, whether in business, social, and educational environments. Thus, English should be noted as a crucial matter needed in communicating and takes part in living within era 5.0 in the future. The current research was conducted because of the limited exploration in the previous study that discusses online game VRChat as a learning medium to enhance students’ English speaking ability. Therefore, this paper aims to fill the gap by investigating and exposing the VRChat game’s value as a learning medium to improve students’ ability to speak English. Mixed method research was applied in the current study to analyze and ensure the VRChat game’s advantages for enhancing students’ speaking ability. Moreover, interviews and testing were used as the instrument in this research. A random sampling of four students who have done taking the FLSP (Foreign Learning for Specific Purposes) course as the current study’s subject. Additionally, the analysis was done using descriptive statistics and hierarchical charts using Nvivo 12 plus. This study showed the use of VRChat games as a learning medium increased students’ ability to speak English, specifically on their accuracy and fluency. This research implies that the VRChat game can support English teaching as the learning media, especially in speaking subjects.
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通过虚拟聊天游戏作为学习媒介,提高学生的英语口语能力
“5.0时代”或“社会5.0”是一个以人为中心的技术时代,旨在创造方便高效的生活环境,并在生活可持续性领域提供进一步的创新。5.0时代被认为能够在商业、社会、教育环境中创造一个多民族社会。因此,在未来的5.0时代,英语应该被视为交流和生活的必需品。之前的研究探讨了网络游戏VRChat作为一种学习媒介来提高学生的英语口语能力,但由于研究的探索有限,所以进行了本次研究。因此,本文旨在通过调查和揭示VRChat游戏作为提高学生英语口语能力的学习媒介的价值来填补这一空白。本研究采用混合方法研究,分析并保证VRChat游戏在提高学生口语能力方面的优势。此外,本研究采用访谈和测试作为研究工具。随机抽取四名参加过FLSP(特殊目的外语学习)课程的学生作为本次研究的对象。此外,使用Nvivo 12 plus使用描述性统计和分层图表进行分析。这项研究表明,使用VRChat游戏作为学习媒介可以提高学生说英语的能力,特别是在准确性和流利性方面。本研究表明VRChat游戏可以作为学习媒体支持英语教学,尤其是口语科目的教学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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