Comparison of Algorithms for Simple Stochastic Games (Full Version)

Jan Křetínský, Emanuel Ramneantu, Alexander Slivinskiy, Maximilian Weininger
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引用次数: 11

Abstract

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three known classes of algorithms -- value iteration, strategy iteration and quadratic programming -- both theoretically and practically. Further, we suggest several improvements for all algorithms, including the first approach based on quadratic programming that avoids transforming the stochastic game to a stopping one. Our extensive experiments show that these improvements can lead to significant speed-ups. We implemented all algorithms in PRISM-games 3.0, thereby providing the first implementation of quadratic programming for solving simple stochastic games.
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简单随机对策的算法比较(完整版)
简单随机游戏是带有可达性目标的2.5人回合制零和图形游戏。问题是计算获胜概率以及双方玩家的最佳策略。在本文中,我们比较了三种已知的算法-值迭代,策略迭代和二次规划-理论和实践。此外,我们建议对所有算法进行若干改进,包括基于二次规划的第一种方法,该方法避免将随机博弈转换为停止博弈。我们的大量实验表明,这些改进可以显著提高速度。我们在PRISM-games 3.0中实现了所有算法,从而首次实现了求解简单随机博弈的二次规划。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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