Human Computer Interaction, Cognitive Cybernetic & Captological Education

Zdenko Balaž 1*, Borna-Ivan Balaž 2
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引用次数: 1

Abstract

This paper was inspired by the topics by Marshal McLuhan about cibernetisation media understanding, associated with new findings in intelligent systems that lead towards technological anthropomorphisation, and Larsen's model of cognitive controller mood. The results of research conducted from 1990 to the present day outlining the issues associated with captology are presented, and their transfer to specific areas in education outlined. The objective of the theory is to comprehend, interpret and describe the appearance of various disciplines in the natural and social sciences relating to cognitive cybernetics and Human Computer Interaction. In accordance with the unique principles, multidisciplinarity is replaced by pluriperspectivity, and an approach to integrating research methods with engineering design. The theory answers questions using cognitive cybernetics and its recognition and transformation of Descartes's saying: "cogito ergo sum", (I think, therefore I am). Work presents the relationship and correlation between man and technology as Human computer interaction with technological definitions Intelligent Systems and Captology. Special attention is focused on today's modern education with the use of virtual media and the cultural matrix within which the particular media is active. For intelligent educations systems to become more useful and acceptable, we need to consider the “system” as a synergistic composition of software behaviors, and the human interacting.  Human interaction must be dominant and having considered the ruling. This cannot be achieved with today's captological educational media. Captological educational media stifles people, casts their most important, (social), role in education and makes them unhappy? Human Computer Interaction, as a strategy and philosophy, is the future of education!
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人机交互,认知控制论与动物学教育
本文的灵感来自Marshal McLuhan关于数字化媒体理解的主题,与导致技术拟人化的智能系统的新发现以及Larsen的认知控制情绪模型有关。本文介绍了从1990年至今的研究结果,概述了与捕捉学相关的问题,并概述了它们向教育特定领域的转移。该理论的目标是理解、解释和描述与认知控制论和人机交互有关的自然科学和社会科学中各种学科的出现。按照独特的原则,多学科被多元视角所取代,是一种将研究方法与工程设计相结合的方法。该理论利用认知控制论及其对笛卡尔的“我思故我在”(cogito ergo sum,我思故我在)这句话的认可和转化来回答问题。工作展示了人与技术之间的关系和相关性,如人机交互与技术定义,智能系统和捕获学。特别关注今天的现代教育与使用虚拟媒体和文化矩阵,其中特定的媒体是活跃的。为了使智能教育系统变得更加有用和可接受,我们需要将“系统”视为软件行为和人类交互的协同组合。人类的互动必须是主导的,并考虑到统治。这在今天的摄影教育媒体中是无法实现的。心理学教育媒体扼杀了人们,使他们在教育中扮演最重要的(社会)角色,使他们不快乐?人机交互作为一种策略和理念,是教育的未来!
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