Serguei A. Mokhov, Miao Song, Jonathan Llewellyn, J. Zhang, A. Charette, Ruofan Wu, Shuiying Ge
{"title":"Real-time collection and analysis of 3-Kinect v2 skeleton data in a single application","authors":"Serguei A. Mokhov, Miao Song, Jonathan Llewellyn, J. Zhang, A. Charette, Ruofan Wu, Shuiying Ge","doi":"10.1145/2945078.2945131","DOIUrl":null,"url":null,"abstract":"It was not possible to do reliable 3D skeletal tracking with the currently publicly available inexpensive consumer grade hardware/software tools, such as depth cameras and their SDKs using multiple of such sensors in a single application (e.g., a game, motion recording for animation, or 3D scanning). We successfully attached 3 Kinect v2 sensors to a single application to track skeletal data without using Microsoft's Kinect 2 SDK. We created a new toolkit -- MultiCamTk++ for 3 or more Kinects v2 with skeleton support in C++. It is a successor of our previous version, MultiCamTk, done in Processing/Java that had no skeletal tracking. We achieve high resiliency and good frame rate even if 1--2 Kinects are disconnected at runtime. We are able to receive the skeleton data from the multiple sources to correlate the coordinates for spatial 3D user tracking.","PeriodicalId":417667,"journal":{"name":"ACM SIGGRAPH 2016 Posters","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2016 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2945078.2945131","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
It was not possible to do reliable 3D skeletal tracking with the currently publicly available inexpensive consumer grade hardware/software tools, such as depth cameras and their SDKs using multiple of such sensors in a single application (e.g., a game, motion recording for animation, or 3D scanning). We successfully attached 3 Kinect v2 sensors to a single application to track skeletal data without using Microsoft's Kinect 2 SDK. We created a new toolkit -- MultiCamTk++ for 3 or more Kinects v2 with skeleton support in C++. It is a successor of our previous version, MultiCamTk, done in Processing/Java that had no skeletal tracking. We achieve high resiliency and good frame rate even if 1--2 Kinects are disconnected at runtime. We are able to receive the skeleton data from the multiple sources to correlate the coordinates for spatial 3D user tracking.