An Implementation of a DASH Client for Browsing Networked Virtual Environment

Thomas Forgione, A. Carlier, Géraldine Morin, Wei Tsang Ooi, V. Charvillat, P. Yadav
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引用次数: 9

Abstract

We demonstrate the use of DASH, a widely-deployed standard for streaming video content, for streaming 3D content in an NVE (Networked Virtual Environment) consisting of 3D geometry and associated textures. We have developed a DASH client for NVE to show how NVE benefits from the advantages of DASH: it offers a scalable, easy-to-deploy 3D streaming framework. In our system, the 3D content is first statically partitioned into compliant DASH data, and metadata is provided in order for the client to manage which data to download. Based on a proposed utility metric for geometry and texture at the different resolution, the client can choose the content to request depending on its viewpoint. We effectively provide a Web-based client to navigate through our sample 3D scene, while deriving the streaming requests from its computation of the necessary online parameters, in a receiver-driven manner.
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浏览网络虚拟环境的DASH客户端实现
我们演示了DASH(一种广泛部署的流媒体视频内容标准)在由3D几何形状和相关纹理组成的NVE(网络虚拟环境)中流媒体3D内容的使用。我们已经为NVE开发了一个DASH客户端,以展示NVE如何从DASH的优势中获益:它提供了一个可扩展的,易于部署的3D流媒体框架。在我们的系统中,首先将3D内容静态划分为符合标准的DASH数据,并提供元数据,以便客户管理下载哪些数据。基于不同分辨率下的几何和纹理的效用度量,客户端可以根据其视点选择要请求的内容。我们有效地提供了一个基于web的客户端来浏览我们的示例3D场景,同时以接收器驱动的方式从必要的在线参数的计算中派生流请求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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OSMO Session details: Multimodal-2 (Cross-Modal Translation) Pseudo Transfer with Marginalized Corrupted Attribute for Zero-shot Learning Session details: System-2 (Smart Multimedia Systems) ALERT
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