Interactive Inverse Kinematics for Human Motion Estimation

Morten Engell-Nørregård, Søren Hauberg, Jérôe Lapuyade, Kenny Erleben, K. S. Pedersen
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引用次数: 1

Abstract

We present an application of a fast interactive inverse kinematics method as a dimensionality reduction for monocular human motion estimation. The inverse kinematics solver deals efficiently and robustly with box constraints and does not suffer from shaking artifacts. The presented motion estimation system uses a single camera to esti-mate the motion of a human. The results show that inverse kinematics can significantly speed up the estimation process, while retaining a quality comparable to a full pose motion estimation system. Our novelty lies primarily in use of inverse kinematics to significantly speed up the particle filtering. It should be stressed that the observation part of the system has not been our focus, and as such is described only from a sense of completeness. With our approach it is possible to construct a robust and computationally efficient system for human motion estimation.
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交互式逆运动学人体运动估计
我们提出了一种快速交互逆运动学方法作为单眼人体运动估计的降维方法。该逆运动学求解器能有效、鲁棒地处理箱形约束,且不受抖动伪影的影响。提出的运动估计系统使用单个摄像机来估计人体的运动。结果表明,逆运动学可以显著加快估计过程,同时保持与全姿态运动估计系统相当的质量。我们的新颖之处主要在于利用逆运动学来显著加快粒子滤波。应该强调的是,该系统的观测部分并不是我们的重点,因此我们只是从完整性的角度来描述它。利用我们的方法,可以构建一个鲁棒且计算效率高的人体运动估计系统。
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