UAV-enabled Edge Computing for Virtual Reality

Shengjie Ding, Juan Liu, Lingfu Xie
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引用次数: 1

Abstract

5G communication promotes the development of VR (Virtual Reality) applications, providing users with immersive experiences. To accomplish VR tasks with large computation and low delay demands, an unmanned aerial vehicle (UAV)-enabled MEC (Mobile Edge Computing) method is proposed to assist VR devices in the rendering process. Under the constraints imposed by the VR characteristics and the device energy, the UAV flight trajectory and the VR rendering mode are jointly optimized to maximize the rendering completion rate of the VR tasks. This problem is modeled as a Markov decision process. To find the optimal policy, a UAV aided rendering algorithm is proposed in the framework of deep reinforcement learning. Specifically, the TD3 (Twin Delayed Deep Deterministic Policy Gradient) algorithm is applied to schedule the UAV trajectory and VR rendering mode to meet the requirements of the randomly arriving VR tasks as much as possible. Simulation results show that the proposed method outperforms baseline strategies in both the rendering completion rate and the convergence speed.
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支持无人机的虚拟现实边缘计算
5G通信推动VR (Virtual Reality)应用的发展,为用户提供身临其境的体验。为了完成计算量大、延迟要求低的VR任务,提出了一种支持无人机(UAV)的MEC (Mobile Edge Computing)方法来辅助VR设备进行渲染过程。在虚拟现实特性和设备能量约束下,联合优化无人机飞行轨迹和虚拟现实渲染模式,使虚拟现实任务的渲染完成率最大化。这个问题被建模为一个马尔可夫决策过程。为了找到最优策略,提出了一种基于深度强化学习框架的无人机辅助绘制算法。具体而言,采用TD3 (Twin Delayed Deep Deterministic Policy Gradient,双延迟深度确定性策略梯度)算法对无人机轨迹和VR渲染模式进行调度,以尽可能满足随机到达的VR任务的要求。仿真结果表明,该方法在绘制完成率和收敛速度上都优于基线策略。
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