The impact of diverse memory architectures on multicore consumer software: an industrial perspective from the video games domain

G. Russell, C. Riley, Neil Henning, Uwe Dolinsky, A. Richards, A. Donaldson, A. V. Amesfoort
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Abstract

Memory architectures need to adapt in order for performance and scalability to be achieved in software for multicore systems. In this paper, we discuss the impact of techniques for scalable memory architectures, especially the use of multiple, non-cache-coherent memory spaces, on the implementation and performance of consumer software. Primarily, we report extensive real-world experience in this area gained by Codeplay Software Ltd., a software tools company working in the area of compilers for video games and GPU software. We discuss the solutions we use to handle variations in memory architecture in consumer software, and the impact such variations have on software development effort and, consequently, development cost. This paper introduces preliminary findings regarding impact on software, in advance of a larger-scale analysis planned over the next few years. The techniques discussed have been employed successfully in the development and optimisation of a shipping AAA cross-platform video game.
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多种内存架构对多核消费软件的影响:来自电子游戏领域的工业视角
为了在多核系统的软件中实现性能和可伸缩性,内存架构需要进行调整。在本文中,我们讨论了可扩展内存架构技术的影响,特别是使用多个非缓存一致内存空间,对消费者软件的实现和性能的影响。首先,我们报告了Codeplay软件有限公司在这一领域获得的丰富的实际经验,这是一家从事视频游戏和GPU软件编译器领域的软件工具公司。我们将讨论用于处理消费者软件中内存体系结构变化的解决方案,以及这些变化对软件开发工作的影响,从而影响开发成本。本文介绍了对软件的影响的初步发现,在未来几年计划进行更大规模的分析之前。本文所讨论的技术已经成功应用于AAA跨平台电子游戏的开发和优化中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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