Ultra-Low-Power Gaze Tracking for Virtual Reality

Tianxing Li, Qiang Liu, Xia Zhou
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Abstract

LiGaze is a low-cost, low-power approach to gaze tracking tailored to virtual reality (VR). It relies on a few low-cost photodiodes, eliminating the need for cameras and active infrared emitters. Reusing light from the VR screen, LiGaze leverages photodiodes around a VR lens to measure reflected screen light in different directions. It then infers gaze direction by exploiting the pupil's light absorption property. The core of LiGaze is to deal with screen light dynamics and extract changes in reflected light related to pupil movement. LiGaze infers a 3D gaze vector on the fly using a lightweight regression algorithm. Compared to the eye tracker of an existing VR headset (FOVE), LiGaze achieves 6.3° and 10.1° mean within-user and cross-user accuracy. Its sensing and computation consume 791 W in total and thus can be completely powered by a credit card-size solar cell harvesting energy from indoor lighting. LiGaze's simplicity and ultra-low power make it applicable in a wide range of VR headsets to better unleash VR's potential.
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虚拟现实的超低功耗注视跟踪
LiGaze是一种为虚拟现实(VR)量身定制的低成本、低功耗的凝视跟踪方法。它依赖于一些低成本的光电二极管,消除了对摄像机和主动红外发射器的需求。LiGaze利用VR屏幕上的光,利用VR镜头周围的光电二极管来测量不同方向反射的屏幕光。然后,它通过利用瞳孔的光吸收特性来推断凝视方向。LiGaze的核心是处理屏幕光动态,提取与瞳孔运动相关的反射光变化。LiGaze使用轻量级回归算法在飞行中推断出3D凝视向量。与现有VR头显(FOVE)的眼动仪相比,LiGaze实现了6.3°和10.1°的用户内和跨用户平均精度。它的传感和计算总共消耗791瓦,因此完全可以由一个信用卡大小的太阳能电池从室内照明中收集能量。LiGaze的简单性和超低功耗使其适用于各种VR头显,以更好地释放VR的潜力。
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