Exploring personal aspects using eye-tracking modality in Tetris-playing

Weifeng Li, Marc-Antoine Nüssli, Patrick Jermann
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引用次数: 2

Abstract

This paper exploits the personal aspects of an individual's eye-movements in dynamic Tetris-playing environments. Effective features representing the players' eye-moving characteristics are extracted, and they are shown to be different across difference players. Delta features are also calculated to present the dynamic changes of the static features. A series of personal identification experiments are performed by using a hidden Markov models (HMM). Our experimental results show that compared with local information, modeling and tracking the dynamic temporal information (i.e., delta features) is of more importance in distinguishing different players' eye-movement. Given a 10-zoid consecutive playing signals (about 30 seconds) we can achieve an identification rate of 82.1% by combining them both.
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在玩《俄罗斯方块》时使用眼动追踪模式探索个人方面
本文利用了动态《俄罗斯方块》游戏环境中个体眼球运动的个人方面。提取了代表球员眼球运动特征的有效特征,这些特征在不同的球员身上表现出不同的特征。还计算了Delta特征来表示静态特征的动态变化。利用隐马尔可夫模型(HMM)进行了一系列的个人识别实验。实验结果表明,与局部信息相比,动态时间信息(即delta特征)的建模和跟踪对于区分不同玩家的眼球运动更为重要。给定10个连续播放信号(约30秒),将两者结合可以达到82.1%的识别率。
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