High-quality intraoperative volume rendering in surgical navigation

Qi Huang, Shaoqiang Chen
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引用次数: 1

Abstract

In the past thirty years, with the tremendous development of computer graphics, various techniques have been proposed to solve problem of medical images, like CT and MRI data, visualization[1][2]. These techniques include iso-surface rendering [3][4], volume ray casting[5][6], texture-based volume rendering and so on. Sometimes it is necessary to perform medical grinding work to cure a person in operation like otitis. The corresponding parts around ears in application cannot display on the screen like it disappeared in real world. This paper will present a basic surgical navigation framework and provide a method to display the medical data volume dynamic in surgical navigation system. The visualization technique is direct volume rendering that do not extract any polygon meshes from volumetric data and can easily implement on GPU by OpenGL shader program. It also employs a mask to control whether this part of input model should display on the screen. The mask is as the same dimensions as the input volumetric data. To eliminate the jagged edges and achieve iterative rate, a 3D Gaussian filter loaded in shader program executed by GPU (Graphics Processing Unit).
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高质量术中体积绘制在外科导航中的应用
近三十年来,随着计算机图形学的巨大发展,人们提出了各种技术来解决医学图像的问题,如CT和MRI数据的可视化[1][2]。这些技术包括等面渲染[3][4]、体射线投射[5][6]、基于纹理的体渲染等。有时,为了治疗手术中的病人,如中耳炎,需要进行医学研磨工作。应用中耳朵周围的相应部位不能像在现实世界中消失一样在屏幕上显示。本文提出了一个基本的外科导航框架,并提供了一种在外科导航系统中动态显示医疗数据量的方法。可视化技术是直接体绘制,不需要从体数据中提取任何多边形网格,可以很容易地在GPU上通过OpenGL着色器程序实现。它还使用一个掩码来控制输入模型的这一部分是否应该显示在屏幕上。掩码的尺寸与输入的体积数据相同。为了消除锯齿状边缘并达到迭代速率,在GPU(图形处理单元)执行的shader程序中加载了一个三维高斯滤波器。
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