Fully convolutional denoising autoencoder for 3D scene reconstruction from a single depth image

Alessandro Palla, D. Moloney, L. Fanucci
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引用次数: 6

Abstract

In this work, we propose a 3D scene reconstruction algorithm based on a fully convolutional 3D denoising autoencoder neural network. The network is capable of reconstructing a full scene from a single depth image by creating a 3D representation of it and automatically filling holes and inserting hidden elements. We exploit the fact that our neural network is capable of generalizing object shapes by inferring similarities in geometry. Our fully convolutional architecture enables the network to be unconstrained by a fixed 3D shape, and so it is capable of successfully reconstructing arbitrary scene sizes. Our algorithm was evaluated on a real word dataset of tabletop scenes acquired using a Kinect and processed using KinectFusion software in order to obtain ground truth for network training and evaluation. Extensive measurements show that our deep neural network architecture outperforms the previous state of the art both in terms of precision and recall for the scene reconstruction task. The network has been broadly profiled in terms of memory footprint, number of floating point operations, inference time and power consumption in CPU, GPU and embedded devices. Its small memory footprint and its low computation requirements enable low power, memory constrained, real time always-on embedded applications such as autonomous vehicles, warehouse robots, interactive gaming controllers and drones.
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全卷积去噪自动编码器的3D场景重建从一个单一的深度图像
在这项工作中,我们提出了一种基于全卷积3D去噪自编码器神经网络的3D场景重建算法。该网络能够通过创建3D表示并自动填充洞和插入隐藏元素,从单个深度图像重建整个场景。我们利用我们的神经网络能够通过推断几何中的相似性来概括物体形状的事实。我们的全卷积架构使网络不受固定3D形状的约束,因此它能够成功地重建任意大小的场景。我们的算法在使用Kinect获取的桌面场景的真实单词数据集上进行评估,并使用KinectFusion软件进行处理,以获得用于网络训练和评估的地面真实值。大量的测量表明,我们的深度神经网络架构在场景重建任务的精确度和召回率方面都优于以前的技术水平。该网络在内存占用、浮点运算次数、CPU、GPU和嵌入式设备的推理时间和功耗方面得到了广泛的分析。其内存占用小,计算要求低,可实现低功耗,内存受限,实时的嵌入式应用,如自动驾驶汽车,仓库机器人,交互式游戏控制器和无人机。
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