Using Interactive Machine Learning to Sonify Visually Impaired Dancers' Movement

S. Katan
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引用次数: 6

Abstract

This preliminary research investigates the application of Interactive Machine Learning (IML) to sonify the movements of visually impaired dancers. Using custom wearable devices with localized sound, our observations demonstrate how sonification enables the communication of time-based information about movements such as phrase length and periodicity, and nuanced information such as magnitudes and accelerations. The work raises a number challenges regarding the application of IML to this domain. In particular we identify a need for ensuring even rates of change in regression models when performing sonification and a need for consideration of how to convey machine learning approaches to end users.
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使用交互式机器学习来处理视障舞者的动作
这项初步的研究探讨了交互式机器学习(IML)在视障舞者的运动中的应用。通过使用带有局部声音的定制可穿戴设备,我们的观察显示了声化如何实现基于时间的运动信息(如短语长度和周期性)以及振幅和加速度等细微信息的交流。这项工作提出了一些关于IML在该领域应用的挑战。特别是,我们确定在执行声音化时需要确保回归模型的均匀变化率,并且需要考虑如何将机器学习方法传达给最终用户。
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