Interpolation of combined head and room impulse response for audio spatialization

S. Mehrotra, Weig-Ge Chen, Zhengyou Zhang
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引用次数: 2

Abstract

Audio spatialization is becoming an important part of creating realistic experiences needed for immersive video conferencing and gaming. Using a combined head and room impulse response (CHRIR) has been recently proposed as an alternative to using separate head related transfer functions (HRTF) and room impulse responses (RIR). Accurate measurements of the CHRIR at various source and listener locations and orientations are needed to perform good quality audio spatialization. However, it is infeasible to accurately measure or model the CHRIR for all possible locations and orientations. Therefore, low-complexity and accurate interpolation techniques are needed to perform audio spatialization in real-time. In this paper, we present a frequency domain interpolation technique which naturally interpolates the interaural level difference (ILD) and interaural time difference (ITD) for each frequency component in the spectrum. The proposed technique allows for an accurate and low-complexity interpolation of the CHRIR as well as allowing for a low-complexity audio spatialization technique which can be used for both headphones as well as loudspeakers.
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用于音频空间化的头部和房间脉冲响应的插值
音频空间化正在成为创造沉浸式视频会议和游戏所需的逼真体验的重要组成部分。最近提出使用头部和房间脉冲响应(CHRIR)作为使用单独的头部相关传递函数(HRTF)和房间脉冲响应(RIR)的替代方案。为了实现高质量的音频空间化,需要在不同的源和听者位置和方向上精确测量CHRIR。然而,在所有可能的位置和方向上精确测量或建模CHRIR是不可行的。因此,需要低复杂度和精确的插值技术来实现实时的音频空间化。在本文中,我们提出了一种频域插值技术,该技术可以自然地对频谱中每个频率分量的耳间电平差(ILD)和耳间时差(ITD)进行插值。所提出的技术允许精确和低复杂度的插值,以及允许低复杂度的音频空间化技术,可用于耳机和扬声器。
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