Simplified depth-based block partitioning and prediction merging in 3D video coding

Fabian Jäger, M. Wien
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Abstract

3D video is an emerging technology that bundles depth information with texture videos to allow for view synthesis applications at the receiver. Depth discontinuities define object boundaries in both, depth maps and the collocated texture video. Therefore, depth segmentation can be utilized for a fine-grained motion field partitioning of the corresponding texture component. In this paper, depth information is used to increase coding efficiency for texture videos by deriving an arbitrarily shaped partitioning. By applying motion compensation to each partition independently and eventually merging the two prediction signals, highly accurate prediction signals can be produced that reduce the remaining texture residual signal significantly. Simulation results show bitrate savings of up to 2.8% for the dependent texture views and up to about 1.0% with respect to the total bitrate.
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简化3D视频编码中基于深度的块划分和预测合并
3D视频是一项新兴技术,它将深度信息与纹理视频捆绑在一起,允许接收器的视图合成应用。深度不连续在深度图和并置纹理视频中定义对象边界。因此,可以利用深度分割对相应纹理分量进行细粒度的运动场划分。本文利用深度信息对纹理视频进行任意形状的分割,提高编码效率。通过对每个分块分别进行运动补偿,最终将两个预测信号合并,可以产生高精度的预测信号,显著减少剩余纹理残留信号。模拟结果显示,对于依赖纹理视图,比特率节省高达2.8%,相对于总比特率节省高达约1.0%。
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