Bad Reputation Under Bounded and Fading Memory

B. Sperisen
{"title":"Bad Reputation Under Bounded and Fading Memory","authors":"B. Sperisen","doi":"10.1111/ecin.12460","DOIUrl":null,"url":null,"abstract":"I relax the full memory assumption in Ely and Valimaki's (2003) mechanic game, where reputation is bad for all players. First I consider \"bounded memory,\" where only finitely many recent periods are observed. For long memory, reputation is still bad. Shortening memory avoids bad reputation but only by making it \"useless.\" There is no \"happy middle:\" reputation is either useless or reduces equilibrium payoffs for any memory length. I find a qualitatively different result for \"fading memory,\" where players randomly sample past periods with probabilities \"fading\" toward zero. Unlike bounded memory, reputation is not bad but remains useful under sufficiently fast fading. This result extends to a more general class of both good and bad reputation games, suggesting reputation leaves long-run player behavior unaffected in some realistic word-of-mouth environments.","PeriodicalId":398400,"journal":{"name":"ERN: Other Macroeconomics: National Income & Product Accounts (Topic)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ERN: Other Macroeconomics: National Income & Product Accounts (Topic)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1111/ecin.12460","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

I relax the full memory assumption in Ely and Valimaki's (2003) mechanic game, where reputation is bad for all players. First I consider "bounded memory," where only finitely many recent periods are observed. For long memory, reputation is still bad. Shortening memory avoids bad reputation but only by making it "useless." There is no "happy middle:" reputation is either useless or reduces equilibrium payoffs for any memory length. I find a qualitatively different result for "fading memory," where players randomly sample past periods with probabilities "fading" toward zero. Unlike bounded memory, reputation is not bad but remains useful under sufficiently fast fading. This result extends to a more general class of both good and bad reputation games, suggesting reputation leaves long-run player behavior unaffected in some realistic word-of-mouth environments.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
有限记忆和衰退记忆下的坏名声
在Ely和Valimaki(2003)的机制游戏中,我放松了完全记忆的假设,其中声誉对所有玩家来说都是坏事。首先,我考虑的是“有限记忆”,即只能观察到有限多个最近的时期。记忆久了,名声还是不好的。缩短记忆可以避免坏名声,但只能让它变得“无用”。不存在“快乐的中间地带”:声誉要么毫无用处,要么降低任何记忆长度的平衡收益。我在“消退记忆”中发现了一个本质上不同的结果,即玩家随机抽取过去一段时间的样本,其概率“消退”为零。与有限记忆不同,声誉并不坏,但在足够快的消退下仍然有用。这一结果也适用于更普遍的好名声和坏名声游戏,这表明在某些现实的口碑环境中,声誉不会影响玩家的长期行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Firms’ Response to Macroeconomic Estimation Errors Expanded GDP for Welfare Measurement in the 21st Century An Analysis of Sustainability of Digital Economy in Select Member Countries of Asian Development Bank Why Comparative Advantage is a Problematic Guide to Practical Policy Transport Infrastructure, Growth and Persistence: The Rise and Demise of the Sui Canal
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1