Development of a Hardware/Software System for Proprioception Exergaming

A. Kobeissi, G. Lanza, Riccardo Berta, F. Bellotti, A. D. Gloria
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引用次数: 7

Abstract

Physiotherapy and rehabilitation are getting ever more relevance as an integral part of healthcare devising and employing new, effective methodologies and tools. However, not seldom are such tools boring and difficult to use properly for achieving the given training and therapeutic goals. Exergaming, the combination of physical exercise and video gaming, may help to overcome these issues by offering enjoyment and motivation. However, the literature lacks papers investigating how to integrate such devices into a serious game combining effectiveness and enjoyment. In this paper, we focus on the Balance Board (BB), a device used in gyms and in several health-related applications [1], and present an exergaming system for proprioception training. The system includes a BB, which was instrumented to act as a motion controller for an ad-hoc developed, simple 3D video game. The system aims to provide enjoyable training with the BB, boosting equilibrium exercising through the simulation of downhill skiing. We validated the score computation and tested the efficacy of the system in a user test with 40 participants, in ecological settings. The evaluation concerned user performance and a game experience questionnaire. The results showed statistically significant improvement in players’ ability to use the BB. Users also reported a positive gameplay experience.
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本体感觉测试硬件/软件系统的开发
物理治疗和康复越来越相关的医疗保健设计和采用新的,有效的方法和工具的一个组成部分。然而,这些工具很少是无聊的,难以正确使用,以实现给定的培训和治疗目标。体育锻炼和电子游戏的结合,可以通过提供乐趣和动力来帮助克服这些问题。然而,研究如何将这些设备整合到一款兼具有效性和趣味性的严肃游戏中,却缺乏相关文献。在本文中,我们将重点放在平衡板(BB)上,这是一种用于健身房和一些健康相关应用的设备[1],并提出了一种用于本体感觉训练的练习系统。该系统包括一个BB,它被用作一个特别开发的简单3D视频游戏的运动控制器。该系统旨在提供愉快的训练与BB,促进平衡锻炼通过模拟下坡滑雪。在生态环境中,我们验证了分数计算,并在40名参与者的用户测试中测试了系统的有效性。评估涉及用户表现和游戏体验问卷。结果显示,玩家使用BB的能力有统计学上的显著提高。用户还报告了积极的游戏体验。
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