Revisiting virtual reality training using modern head mounted display and game engines

Chad Jarvis, Tyge Løvset, Daniel Patel
{"title":"Revisiting virtual reality training using modern head mounted display and game engines","authors":"Chad Jarvis, Tyge Løvset, Daniel Patel","doi":"10.4108/eai.24-8-2015.2261306","DOIUrl":null,"url":null,"abstract":"Immersive Virtual Reality (VR) is an aid to mastering the spatial complexities of 3D data. Christian Michelsen Research (CMR) previously developed a virtual reality system for safety training using a large-screen and shutter glasses for stereo vision along with positional and rotational tracking. Building and maintaining a custom system has been expensive and time consuming. The recent availability of affordable and capable head mounted displays (HMD) along with powerful 3D game engines has created new opportunities for affordable immersive VR. In this paper we compare our custom made VR hardware system and 3D engine with a solution built on Oculus Rift HMD and the Unity 5 game engine.","PeriodicalId":132237,"journal":{"name":"International ICST Conference on Simulation Tools and Techniques","volume":"149 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International ICST Conference on Simulation Tools and Techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4108/eai.24-8-2015.2261306","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Immersive Virtual Reality (VR) is an aid to mastering the spatial complexities of 3D data. Christian Michelsen Research (CMR) previously developed a virtual reality system for safety training using a large-screen and shutter glasses for stereo vision along with positional and rotational tracking. Building and maintaining a custom system has been expensive and time consuming. The recent availability of affordable and capable head mounted displays (HMD) along with powerful 3D game engines has created new opportunities for affordable immersive VR. In this paper we compare our custom made VR hardware system and 3D engine with a solution built on Oculus Rift HMD and the Unity 5 game engine.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
使用现代头戴式显示器和游戏引擎重温虚拟现实训练
沉浸式虚拟现实(VR)是掌握三维数据空间复杂性的一种辅助手段。Christian Michelsen Research (CMR)此前开发了一种虚拟现实系统,用于安全培训,该系统使用大屏幕和快门眼镜进行立体视觉以及位置和旋转跟踪。构建和维护自定义系统既昂贵又耗时。最近出现的实惠且功能强大的头戴式显示器(HMD)以及强大的3D游戏引擎为实惠的沉浸式VR创造了新的机会。在本文中,我们将自定义的VR硬件系统和3D引擎与基于Oculus Rift HMD和Unity 5游戏引擎的解决方案进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Strategic Provision of Trade Credit in a Dual-Channel Supply Chain Native versus Overlay-based NDN over Wi-Fi 6 for the Internet of Vehicles Detecting Dark Spot Eggs Based on CNN GoogLeNet Model Accelerating Spectrum Sharing Algorithms for Cognitive Radio Transmitters in a Momentum Q-Learning Approach Learning Parameter Analysis for Machine Reading Comprehension
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1