Let's collide to localize: Achieving indoor localization with packet collisions

Joost van Velzen, Marco Zúñiga
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引用次数: 7

Abstract

A large fraction of indoor localization methods rely on anchor nodes that periodically transmit their coordinates using radio signals. Mobile nodes then use the received information to decode their own locations. For all these methods to work, the underlying assumption is that anchors should send their beacons at different times, i.e. the beacons should not collide. We propose a radically new approach for indoor localization: to overlap the transmissions of beacons (synchronized collisions). Our collision-based method leverages the capture effect, which states that when several radio signals collide, only the strongest (nearest) signal is detected. Compared to the state of the art, our simple change of perspective -from non-colliding to colliding beacons- provides two important advantages. First, the lifetime of the mobile nodes can be increased by three orders of magnitude (from days to years). Second, our method is more resilient to external interfering sources, such as WiFi stations. In this work-in-progress, we (i) provide a preliminary evaluation of our prototype, and (ii) describe the challenges that we are currently working on to produce a fully-fleshed commercial system. While indoor localization is a very active research area, to the best of our knowledge, we are the first ones to evaluate a collision-based approach.
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Let’s collision to localization:利用分组碰撞实现室内定位
大部分室内定位方法依赖于锚节点,锚节点使用无线电信号周期性地传输其坐标。然后移动节点使用接收到的信息来解码自己的位置。对于所有这些方法的工作,潜在的假设是锚应该在不同的时间发送信标,即信标不应该碰撞。我们提出了一种全新的室内定位方法:重叠信标传输(同步碰撞)。我们基于碰撞的方法利用捕获效应,即当几个无线电信号碰撞时,只检测到最强(最近)的信号。与目前的技术水平相比,我们简单的视角变化——从非碰撞到碰撞信标——提供了两个重要的优势。首先,移动节点的寿命可以增加三个数量级(从几天到几年)。其次,我们的方法对外部干扰源(如WiFi站)的抵御能力更强。在这项正在进行的工作中,我们(i)提供了我们的原型的初步评估,(ii)描述了我们目前正在努力生产一个完整的商业系统的挑战。虽然室内定位是一个非常活跃的研究领域,但据我们所知,我们是第一个评估基于碰撞的方法的人。
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