Using a shifted lens to achieve visual depth in facade projections more efficiently

Lukas Treyer, S. Georgakopoulou, G. Schmitt
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引用次数: 2

Abstract

This paper describes a method for creating spatial illusion projections in a simple yet efficient way. It uses the horizontal and vertical lens shift properties of a virtual camera in a 3D modelling software to produce a normalized image that can be subsequently mapped with a traditional mapping technique, as cornerpin keystone correction for instance, onto a real facade. Our calculations describe how to automatically derive horizontal and vertical shift values. The method was developed during the creation process of a series of projections created with the 3D modelling software “Blender”.
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使用移位镜头更有效地实现立面投影的视觉深度
本文描述了一种以简单而有效的方式创建空间错觉投影的方法。它利用3D建模软件中虚拟相机的水平和垂直镜头位移特性来生成标准化图像,随后可以使用传统的映射技术将其映射到真实立面上,例如,作为基石校正。我们的计算描述了如何自动导出水平和垂直移位值。该方法是在使用3D建模软件“Blender”创建一系列投影的创建过程中开发的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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