A Game-Theoretic Analysis of QoS in Wireless MAC

P. Nuggehalli, M. Sarkar, K. Kulkarni, R. Rao
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引用次数: 31

Abstract

Many wireless network standards include quality-of-service (QoS) features at the MAC layer. These features provide nodes transmitting high priority delay sensitive traffic such as voice and video preferential access to the channel over nodes carrying low priority delay tolerant traffic such as file transfer and email. However, such schemes are unfair to low priority users, depriving them of equitable transmission opportunities, and causing throughput starvation for their applications. Such unfairness can provoke rational nodes carrying low priority traffic to falsely declare their traffic as high priority in order to maximize their throughput, thereby defeating the very purpose of QoS differentiation. In this paper, we provide game-theoretic analysis of a slotted Aloha like MAC that resembles the IEEE 802.11e MAC in many essential respects. Our MAC model allows traffic to be classified as either high-priority (HP) or low-priority (LP), and allows for both random access (contention) and polled (contention-free) channel access. We advocate an incentive mechanism to stimulate LP users to be truthful. This incentive mechanism makes use of the contention-free channel access feature of our MAC as an efficient and protocol-compliant mechanism to encourage low priority users to be truthful. We discuss appropriate utility functions for HP and LP traffic and use a fixed point analysis to derive the performance of the system in terms of the fraction of time the system is operated in contention-free mode. We find the condition for which our incentive mechanism results in a truthful Nash equilibrium, i.e., no user has an incentive to unilaterally lie about her traffic type. We then use the Nash bargaining solution (NBS) concept to suggest how an AP can pick an operating point using our incentive mechanism to ensure fairness and Pareto- optimality.
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无线MAC中QoS的博弈论分析
许多无线网络标准都包括MAC层的服务质量(QoS)特性。这些特性使传输高优先级延迟敏感流量(如语音和视频)的节点比传输低优先级延迟容忍流量(如文件传输和电子邮件)的节点优先访问信道。然而,这种方案对低优先级用户是不公平的,剥夺了他们公平的传输机会,并导致他们的应用程序吞吐量不足。这种不公平会导致承载低优先级流量的理性节点为了最大限度地提高吞吐量而错误地将其流量声明为高优先级,从而违背了QoS区分的目的。在本文中,我们提供了一个类似于IEEE 802.11e MAC在许多基本方面的开槽Aloha类MAC的博弈论分析。我们的MAC模型允许将流量分类为高优先级(HP)或低优先级(LP),并允许随机访问(争用)和轮询(无争用)通道访问。我们提倡建立激励机制,激励LP用户诚实守信。这种激励机制利用MAC的无争用通道访问特性,作为一种有效且符合协议的机制来鼓励低优先级用户诚实。我们讨论了HP和LP流量的适当效用函数,并使用不动点分析,以系统在无争用模式下运行的时间比例来推导系统的性能。我们找到了激励机制产生真实纳什均衡的条件,即没有用户有动机单方面谎报其流量类型。然后,我们使用纳什议价解决方案(NBS)的概念来建议AP如何使用我们的激励机制来选择一个操作点,以确保公平性和帕累托最优性。
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