Healing Cracks in Cyberspace: towards best practice

Christopher Thorne
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Abstract

As we move firmly into the digital age, navigation through cyberspace has become an increasingly ubiquitous form of human-computer interaction. Whether the application we use is geospatial, flight simulation, virtual reality, augmented reality, simulation or game; we rely on sophisticated computation to paint data into views we can understand. 3D images and video with moving perspectives allow rapid navigation and assimilation of information. However, despite all the sophistication of modern technology, we have inadvertently programmed random cracks into cyberspace leading to positional jitter. Positional jitter can present as: random motion, rendering errors, physics errors and imprecise interaction. This unintended numerical error, and its mitigation, has been a focus of research and development over that past 2 decades. A review of mitigation methods has revealed differences in the quality, complexity and performance of implementations and some ad-hoc approaches to designing for sufficient quality. To help move research and development towards a consensus solution, this paper reviews and evaluates different approaches. New metrics to estimate error and quality are presented. A simple and efficient method to minimising positional jitter, that will benefit scientific and engineering calculations sensitive to error and achieve the best performance and quality for general applications, is recommended.
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修复网络空间的裂缝:走向最佳实践
随着我们坚定地进入数字时代,通过网络空间导航已经成为一种越来越普遍的人机交互形式。我们使用的应用是地理空间、飞行模拟、虚拟现实、增强现实、模拟还是游戏;我们依靠复杂的计算将数据绘制成我们可以理解的视图。具有移动视角的3D图像和视频允许快速导航和信息同化。然而,尽管现代技术非常先进,我们还是在无意中给网络空间编程了随机裂缝,导致了位置抖动。位置抖动可以表现为:随机运动、渲染错误、物理错误和不精确的交互。在过去的20年里,这种意外的数值误差及其缓解一直是研究和开发的重点。对缓解方法的审查揭示了实施的质量、复杂性和性能方面的差异,以及为达到足够质量而设计的一些特设方法。为了帮助研究和开发朝着共识解决方案的方向发展,本文回顾和评估了不同的方法。提出了估计误差和质量的新指标。本文推荐了一种简单有效的最小化位置抖动的方法,它将有利于对误差敏感的科学和工程计算,并在一般应用中实现最佳性能和质量。
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