The Development of Android Application-Based E-Module Learning Media on the Makassar Flute Learning Material for Year 8 Junior High School Students

N. Izzah, A. Pradoko, Sri Wahyuni Syukur
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引用次数: 2

Abstract

This study aims to develop an Android application-based e-Module on the Makassar Flute learning material for Year 8 junior high school students. The development of e-Module learning media based on android application is an alternative in the use of technology. Essentially, the commonly used sources and learning media are in the form of physical books, but with advances in technology, learning media can be presented in digital form. The development model refers to the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model developed by Dick and Carry. However, in this study, it is limited to only three stages, namely ADD (Analysis, Design, Development). The development process at this stage starts from the Analysis stage by conducting needs analysis, student character analysis, analysis of hardware and software, and analysis of basic competencies. The second stage is the Design stage, which is the preparation of the flowchart and the preparation of the e-Module material and content. Then the next stage is the Development stage, in which the learning media production is carried out using the Corel Draw X4 application, which is subsequently converted to an Android-based application by utilizing the Appsgeyser application. The development of this Android-based e-Module learning media can serve as an option for the use of culture and art learning media, especially in the material of traditional musical instruments.
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基于Android应用程序的《望加锡长笛》初八教材e模块学习媒体的开发
本研究旨在为初八年级学生开发一个基于Android应用程序的望加锡长笛学习教材电子模块。基于android应用的e-Module学习媒体的开发是一种技术上的替代。从本质上讲,常用的资源和学习媒体都是实体书籍的形式,但随着技术的进步,学习媒体可以以数字形式呈现。开发模式是指Dick和Carry提出的ADDIE (Analysis, Design, development, Implementation, Evaluation)开发模式。然而,在本研究中,它仅限于三个阶段,即ADD(分析,设计,开发)。该阶段的开发过程从分析阶段开始,进行需求分析、学生性格分析、软硬件分析、基本能力分析。第二阶段是设计阶段,即流程图的编制和e-Module材料和内容的编制。然后下一个阶段是开发阶段,在这个阶段,学习媒体的制作是使用Corel Draw X4应用程序进行的,随后通过使用Appsgeyser应用程序将其转换为基于android的应用程序。基于android的e-Module学习媒体的开发可以作为文化艺术学习媒体使用的一种选择,特别是在传统乐器的材料上。
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