{"title":"The Development of Android Application-Based E-Module Learning Media on the Makassar Flute Learning Material for Year 8 Junior High School Students","authors":"N. Izzah, A. Pradoko, Sri Wahyuni Syukur","doi":"10.2991/assehr.k.210602.045","DOIUrl":null,"url":null,"abstract":"This study aims to develop an Android application-based e-Module on the Makassar Flute learning material for Year 8 junior high school students. The development of e-Module learning media based on android application is an alternative in the use of technology. Essentially, the commonly used sources and learning media are in the form of physical books, but with advances in technology, learning media can be presented in digital form. The development model refers to the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model developed by Dick and Carry. However, in this study, it is limited to only three stages, namely ADD (Analysis, Design, Development). The development process at this stage starts from the Analysis stage by conducting needs analysis, student character analysis, analysis of hardware and software, and analysis of basic competencies. The second stage is the Design stage, which is the preparation of the flowchart and the preparation of the e-Module material and content. Then the next stage is the Development stage, in which the learning media production is carried out using the Corel Draw X4 application, which is subsequently converted to an Android-based application by utilizing the Appsgeyser application. The development of this Android-based e-Module learning media can serve as an option for the use of culture and art learning media, especially in the material of traditional musical instruments.","PeriodicalId":233709,"journal":{"name":"Proceedings of the 4th International Conference on Arts and Arts Education (ICAAE 2020)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 4th International Conference on Arts and Arts Education (ICAAE 2020)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/assehr.k.210602.045","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This study aims to develop an Android application-based e-Module on the Makassar Flute learning material for Year 8 junior high school students. The development of e-Module learning media based on android application is an alternative in the use of technology. Essentially, the commonly used sources and learning media are in the form of physical books, but with advances in technology, learning media can be presented in digital form. The development model refers to the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model developed by Dick and Carry. However, in this study, it is limited to only three stages, namely ADD (Analysis, Design, Development). The development process at this stage starts from the Analysis stage by conducting needs analysis, student character analysis, analysis of hardware and software, and analysis of basic competencies. The second stage is the Design stage, which is the preparation of the flowchart and the preparation of the e-Module material and content. Then the next stage is the Development stage, in which the learning media production is carried out using the Corel Draw X4 application, which is subsequently converted to an Android-based application by utilizing the Appsgeyser application. The development of this Android-based e-Module learning media can serve as an option for the use of culture and art learning media, especially in the material of traditional musical instruments.