Children's rights education via game-based activities: An intervention in kindergarten

Theonia Sakka, D. Gouscos
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Abstract

This paper presents an effort for introducing children rights to preschool students transcending conventional methods. An educational intervention was designed and developed for the introduction of preschoolers to issues of survival, development, non-discrimination and protection rights through digital games. The latter were used in online sessions, due to Covid-19 constraints. Educational effectiveness was studied through qualitative analysis of interviews with children before and after the intervention, through questionnaires regarding their degree of fun, and through the projects and the comments they produced during online sessions. Results showed that, following the intervention, individual rights occupied a more central place in the children’s self-awareness. All children approached the issues of rights in relation to the improvement of the quality of life and demonstrated an ethical reasoning regarding the reciprocity of social rules. Digital games mobilized children's creative thinking, dialogue and social reflection through role-playing in distant instructional scenarios. They became useful tools as an asynchronous activity for the creative expression of social messages as well as for the interaction between children and parents. This study highlights the potential of promoting a critical approach to rights-based social issues through digital games at preschool education, as well as the need for developing serious games explicitly focused on children rights education. At the same time, further research is necessary to explore and cross-reference the views of students and parents on children rights for, and through, the use of digital games.
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基于游戏活动的儿童权利教育:幼儿园的干预
本文提出了一种超越传统方法向学龄前儿童引入儿童权利的尝试。设计和制定了一项教育干预措施,通过数字游戏向学龄前儿童介绍生存、发展、不歧视和保护权利的问题。由于Covid-19的限制,后者用于在线会议。通过在干预前后对儿童的访谈进行定性分析,通过关于他们的乐趣程度的问卷调查,以及通过项目和他们在在线会议期间发表的评论,研究了教育效果。结果表明,在干预后,个人权利在儿童的自我意识中占据了更中心的位置。所有儿童都从改善生活质量的角度看待权利问题,并对社会规则的互惠性表现出一种道德推理。数字游戏通过远程教学场景中的角色扮演,调动儿童的创造性思维、对话和社会反思。它们成为一种有用的工具,作为一种异步活动,用于创造性地表达社会信息,以及儿童和父母之间的互动。这项研究强调了通过学前教育中的数字游戏促进基于权利的社会问题的关键方法的潜力,以及开发明确关注儿童权利教育的严肃游戏的必要性。与此同时,还需要进一步的研究来探索和交叉参考学生和家长对使用数字游戏的儿童权利的看法。
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