Human-Centered and AI-driven Generation of 6-DoF Extended Reality

Jit Chatterjee, Maria Torres Vega
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Abstract

In order to unlock the full potential of Extended Reality (XR) and its application to societal sectors such as health (e.g., training) or Industry 5.0 (e.g., remote control of infrastructure) there is a need for very realistic environments to enhance the presence of the user. However, current photo-realistic content generation methods (such as Light Fields) require a massive amount of data transmission (i.e., ultra-high bandwidths) and extreme computational power for displaying. Thus, they are not suited for interactive immersive and realistic applications. In this research, we hypothesize that is possible to generate realistic dynamic 3D environments by means of Deep Generative Networks. The work will consist of two parts: (1) a computer vision system that generates the 3D environment based on 2D images, and (2) a Human-Computer Interaction system (HCI) that predicts Region of Interest (RoI) for efficient 3D rendering, subjective and objective assessment of user perception (by means of presence) to enhance the 3D scene quality. This work aims to gain insights into how well deep generative methods can create realistic and immersive environments. This will significantly help future developments in realistic and immersive XR content creation.
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以人为本、人工智能驱动的一代六自由度扩展现实
为了释放扩展现实(XR)的全部潜力并将其应用于卫生(例如培训)或工业5.0(例如基础设施的远程控制)等社会部门,需要非常逼真的环境来增强用户的存在感。然而,目前的真实感内容生成方法(如光场)需要大量的数据传输(即超高带宽)和极端的计算能力来显示。因此,它们不适合交互式沉浸式和现实应用程序。在这项研究中,我们假设可以通过深度生成网络来生成逼真的动态3D环境。这项工作将由两部分组成:(1)基于2D图像生成3D环境的计算机视觉系统,以及(2)预测感兴趣区域(RoI)的人机交互系统(HCI),以实现高效的3D渲染,主观和客观评估用户感知(通过存在),以提高3D场景质量。这项工作旨在深入了解深度生成方法如何能够创造逼真的沉浸式环境。这将极大地帮助现实和沉浸式XR内容创作的未来发展。
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