PhysioMate - Pervasive physical rehabilitation based on NUI and gamification

R. Madeira, Luis Costa, O. Postolache
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引用次数: 34

Abstract

Serious games based therapy is currently gaining a lot of interest by the healthcare community. Moreover, the use of Virtual Reality technology in rehabilitation has attracted significant interest in the physical therapy area. This paper presents PhysioMate, which is a project with the aim of developing software based on the concept of serious games for physical rehabilitation. The PhysioMate aims to encourage physical exercise in order to combat both physical and cognitive deterioration, functioning as a complement to the work of physical therapists, with and without their live supervision. Initially, the project has been focused on the rehabilitation of patients dependent on wheelchairs, whether they are victims of stroke or elderly people. Thus, we selected five essential simple movements of the upper-body for balance training and motor coordination, in which underlies the game mechanics of PhysioMate. We use the Microsoft Kinect sensor to detect and track the movements of patients.
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基于NUI和游戏化的普遍物理康复
基于严肃游戏的治疗方法目前正引起医疗保健社区的极大兴趣。此外,虚拟现实技术在康复中的应用也引起了物理治疗领域的极大兴趣。本文介绍了PhysioMate,这是一个旨在开发基于严肃游戏概念的物理康复软件的项目。PhysioMate旨在鼓励身体锻炼,以对抗身体和认知能力的退化,在有或没有他们的现场监督的情况下,作为物理治疗师工作的补充。最初,该项目的重点是依赖轮椅的患者的康复,无论他们是中风患者还是老年人。因此,我们选择了上身的五个基本的简单动作来进行平衡训练和运动协调,这是PhysioMate游戏机制的基础。我们使用微软Kinect传感器来检测和跟踪病人的动作。
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