A Prototype Mixer to Improve Cross-Modal Attention During Audio Mixing

Josh Mycroft, T. Stockman, J. Reiss
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引用次数: 3

Abstract

The Channel Strip mixer found on physical mixing desks is the primary Graphical User Interface design for most Digital Audio Workstations. While this metaphor provides transferable knowledge from hardware, there may be a risk that it does not always translate well into screen-based mixers. For example, the need to search through several windows of mix information may inhibit the engagement and 'flow' of the mixing process, and the subsequent screen management required to access the mixer across multiple windows can place high cognitive load on working memory and overload the limited capacity of the visual mechanism. This paper trials an eight-channel proto-type mixer which uses a novel approach to the mixer design to address these issues. The mixer uses an overview of the visual interface and employs multivariate data objects for channel parameters which can be filtered by the user. Our results suggest that this design, by reducing both the complexity of visual search and the amount of visual feedback on the screen at any one time, leads to improved results in terms of visual search, critical listening and mixing workflow.
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一个原型混音器,以提高跨模态注意力在音频混音
在物理混音台上发现的通道条混音器是大多数数字音频工作站的主要图形用户界面设计。虽然这个比喻提供了来自硬件的可转移知识,但它可能存在一个风险,即它并不总是很好地转化为基于屏幕的混频器。例如,需要在多个窗口中搜索混合信息可能会抑制混合过程的参与和“流动”,随后需要跨多个窗口访问搅拌器的屏幕管理可能会给工作记忆带来很高的认知负荷,并使有限的视觉机制容量过载。本文试验了一个八通道原型混频器,它使用了一种新颖的混频器设计方法来解决这些问题。混合器使用可视化界面的概览,并为通道参数使用多变量数据对象,这些数据对象可由用户过滤。我们的研究结果表明,这种设计,通过减少视觉搜索的复杂性和在任何时候屏幕上的视觉反馈的数量,导致在视觉搜索,关键的听力和混音工作流程方面的改进结果。
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