EMG Biofeedback Based VR System for Hand Rotation and Grasping Rehabilitation

Sha Ma, M. Varley, L. Shark, J. Richards
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引用次数: 30

Abstract

Individuals who have upper limb movement problems include people with cerebral palsy (CP) and stroke victims. Both these conditions lead to difficulties in daily activities such as reaching, grasping etc. Virtual reality (VR), which could provide a repetitive multimodal task-oriented rehabilitation environment for patients to undertake self-training in safety, is considered to be a suitable tool for medical health rehabilitation. Using electromyography (EMG) biofeedback in rehabilitation could provide patients with opportunities to improve the ability by assessing their muscle activity response and learning self-control of movement during specific training tasks. This paper presents a study on developing EMG as an important interactive tool in a VR based system for hand rotation and grasping motion rehabilitation. The input interface includes an EMG system and a real-time magnetic motion tracking system, and the output interface is a PC monitor. The developed EMG biofeedback based VR system enables the user to interact with virtual objects in real-time with multiform feedback. Ten healthy subjects participated in the preliminary task evaluation test, and the results suggest that the specified skills have improved during training. The beneficial effects of the developed system indicate the potential values for further clinical application.
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基于肌电生物反馈的手部旋转与抓握康复VR系统
有上肢运动问题的人包括脑瘫患者和中风患者。这两种情况都会导致日常活动的困难,如伸手、抓握等。虚拟现实(VR)可以为患者提供一个重复性的多模态任务导向的康复环境,让患者进行安全的自我训练,被认为是一种合适的医疗健康康复工具。肌电生物反馈在康复治疗中的应用,可以通过评估患者在特定训练任务中的肌肉活动反应和学习运动自我控制,为患者提供提高能力的机会。本文研究了肌电图在基于VR的手部旋转和抓取运动康复系统中的重要交互工具。输入接口包括肌电系统和实时磁运动跟踪系统,输出接口为PC显示器。开发的基于肌电生物反馈的虚拟现实系统,使用户能够通过多种形式的反馈与虚拟物体进行实时交互。10名健康受试者参加了初步的任务评价测试,结果表明,在训练过程中,特定技能有所提高。所开发的系统的有益效果表明了进一步临床应用的潜在价值。
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