Gamification of Business Process Modeling Notation education: an experience report

Giacomo Garaccione, Riccardo Coppola, Luca Ardito, Marco Torchiano
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Abstract

Business Process Modeling (BPM) is a skill considered fundamental for computer engineers, with Business Process Modeling Notation (BPMN) being one of the most commonly used notations for this discipline. BPMN modeling is present in different curricula in specific Master’s Degree courses related to software engineering, but, in practice, students often underperform on BPMN modeling exercises due to difficulties in learning good modeling practices. In recent years, more and more fields of computer science have employed gamification (the usage of game elements in non-recreational contexts to gain benefits in terms of interest, participation, motivation, and enjoyment) with positive results during both development and teaching processes. Thus, we have developed a platform for BPMN modeling that employs gamification mechanics to facilitate learning good modeling practices with mechanisms such as rewarding good modeling solutions and penalizing less correct ones, with a dedicated feedback mechanism that maps correctly modeled elements to the corresponding concept. A preliminary laboratory experiment has been conducted with students of an Information Systems course to evaluate how students receive the mechanics and if there may be benefits in using a gamified environment for teaching process modeling throughout an entire course.
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业务流程建模符号教育的游戏化:经验报告
业务流程建模(BPM)被认为是计算机工程师的一项基本技能,业务流程建模符号(BPMN)是该学科最常用的符号之一。BPMN建模出现在与软件工程相关的特定硕士学位课程的不同课程中,但是,在实践中,由于难以学习良好的建模实践,学生经常在BPMN建模练习中表现不佳。近年来,越来越多的计算机科学领域在开发和教学过程中都采用了游戏化(游戏邦注:在非娱乐环境中使用游戏元素,以获得兴趣、参与、动机和享受等方面的好处),并取得了积极的成果。因此,我们为BPMN建模开发了一个平台,该平台采用游戏化机制,通过奖励好的建模解决方案和惩罚不太正确的解决方案等机制,促进学习良好的建模实践,并使用专用的反馈机制,将正确建模的元素映射到相应的概念。我们对信息系统课程的学生进行了初步的实验室实验,以评估学生如何接受机制,以及在整个课程中使用游戏化环境来教授过程建模是否有好处。
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