Adaptive sinusoidal modeling of percussive musical instrument sounds

Marcelo F. Caetano, George P. Kafentzis, A. Mouchtaris, Y. Stylianou
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引用次数: 5

Abstract

Percussive musical instrument sounds figure among the most challenging to model using sinusoids particularly due to the characteristic attack that features a sharp onset and transients. Attack transients present a highly nonstationary inharmonic behaviour that is very difficult to model with traditional sinusoidal models which use slowly varying sinusoids, commonly introducing an artifact known as pre-echo. In this work we use an adaptive sinusoidal model dubbed eaQHM to model percussive sounds from musical instruments such as plucked strings or percussion and investigate how eaQHM handles the sharp onsets and the nonstationary inharmonic nature of the attack transients. We show that adaptation renders a virtually perceptually identical sinusoidal representation of percussive sounds from different musical instruments, improving the Signal to Reconstruction Error Ratio (SRER) obtained with a traditional sinusoidal model. The result of a listening test revealed that the percussive sounds modeled with eaQHM were considered perceptually closer to the original sounds than their traditional-sinusoidal-modeled counterparts. Most listeners reported that they used the attack as cue.
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打击乐器声音的自适应正弦建模
打击乐乐器的声音是使用正弦波建模最具挑战性的,特别是由于其特征攻击具有尖锐的开始和瞬态。攻击瞬态表现出高度非平稳的非谐波行为,很难用使用缓慢变化的正弦波的传统正弦模型来建模,通常会引入称为预回波的伪像。在这项工作中,我们使用一种称为eaQHM的自适应正弦模型来模拟乐器(如拨弦或打击乐器)的打击声音,并研究eaQHM如何处理攻击瞬态的尖锐发作和非平稳非谐波性质。我们表明,自适应呈现了来自不同乐器的冲击声音的几乎感知相同的正弦表示,提高了传统正弦模型获得的信号重建误差率(SRER)。一项听力测试的结果显示,与传统的正弦模型相比,用eaQHM模型模拟的打击乐声音在感知上更接近原始声音。大多数听众报告说,他们把这次攻击作为线索。
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