3D reconstruction and visualization of alternatives for restoration of historic buildings: A new approach

L. Ragia, Froso Sarri, K. Mania
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引用次数: 12

Abstract

This paper puts forward a 3D reconstruction methodology applied to the restoration of historic buildings taking advantage of the combined speed, range and accuracy of a total geodetic station. The measurements of geo-referenced points produced a fully interactive and photorealistic geometric mesh of an historic monument named `Neoria'. `Neoria' is a Venetian building located by the old harbour at Chania, Crete, Greece. The integration of tacheometry acquisition and computer graphics puts forward a novel integrated software framework for the accurate 3D reconstruction of a historical building. The main technical challenge of this work was the production of an accurate 3D mesh based on a sufficient number of tacheometry measurements acquired fast and at low-cost. Interpolation methods ensured that a detailed geometric mesh was constructed based on a few points. Advanced interactive functionalities are offered to the user in relation to identifying restoration areas and visualizing the outcome of such works in a fully interactive application based on game engine technologies. Moreover, the user could photorealistically visualize the actual or restored monument and calculate distances between points.
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历史建筑修复方案的三维重建和可视化:一种新方法
本文提出了一种利用全大地测量站的速度、范围和精度相结合的历史建筑三维重建方法。地理参考点的测量产生了一个名为“Neoria”的历史纪念碑的完全互动和逼真的几何网格。“Neoria”是一座威尼斯建筑,位于希腊克里特岛的老港口附近。将测速测量与计算机图形学相结合,为历史建筑的精确三维重建提供了一种全新的集成软件框架。这项工作的主要技术挑战是基于快速和低成本获得的足够数量的测速测量数据来生产精确的3D网格。插值方法确保了基于几个点构建一个详细的几何网格。在基于游戏引擎技术的完全交互式应用程序中,向用户提供与识别修复区域和可视化此类作品的结果相关的高级交互功能。此外,用户可以逼真地看到实际或修复的纪念碑,并计算点之间的距离。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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