Bootstrapping interactions with objects from raw sensorimotor data: A novelty search based approach

Carlos Maestre, Antoine Cully, Christophe Gonzales, S. Doncieux
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引用次数: 12

Abstract

Determining in advance all objects that a robot will interact with in an open environment is very challenging, if not impossible. It makes difficult the development of models that will allow to perceive and recognize objects, to interact with them and to predict how these objects will react to interactions with other objects or with the robot. Developmental robotics proposes to make robots learn by themselves such models through a dedicated exploration step. It raises a chicken-and-egg problem: the robot needs to learn about objects to discover how to interact with them and, to this end, it needs to interact with them. In this work, we propose Novelty-driven Evolutionary Babbling (NovEB), an approach enabling to bootstrap this process and to acquire knowledge about objects in the surrounding environment without requiring to include a priori knowledge about the environment, including objects, or about the means to interact with them. Our approach consists in using an evolutionary algorithm driven by a novelty criterion defined in the raw sensorimotor flow: behaviours, described by a trajectory of the robot end effector, are generated with the goal to maximize the novelty of raw perceptions. The approach is tested on a simulated PR2 robot and is compared to a random motor babbling.
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从原始感觉运动数据中引导与对象的交互:基于新颖性搜索的方法
提前确定机器人在开放环境中与之互动的所有对象是非常具有挑战性的,如果不是不可能的话。这使得模型的开发变得困难,这些模型将允许感知和识别物体,与它们交互,并预测这些物体与其他物体或机器人交互时的反应。发展型机器人提出通过专门的探索步骤,让机器人自己学习这些模型。这提出了一个先有鸡还是先有蛋的问题:机器人需要了解物体,以发现如何与它们互动,为此,它需要与它们互动。在这项工作中,我们提出了新奇驱动的进化牙牙学语(NovEB),这是一种能够引导这一过程并获取周围环境中关于物体的知识的方法,而不需要包含关于环境(包括物体)或与它们交互的方法的先验知识。我们的方法包括使用由原始感觉运动流中定义的新颖性标准驱动的进化算法:由机器人末端执行器的轨迹描述的行为产生的目标是最大限度地提高原始感知的新颖性。该方法在一个模拟PR2机器人上进行了测试,并与随机电机牙牙学语进行了比较。
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