The feasibility of fatigue state monitoring based on eye parameters in virtual reality environment

Jichen Han, Xiaozhou Zhou, Chenglong Zong, Fei Teng
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Abstract

In human‒machine environments, real-time fatigue monitoring of operators is particularly important. Excessive fatigue will threaten the operation efficiency and even the safety of operators. At present, experimental research methods include simulation experiments, half-physical simulations and real environment tests. The simulation environment experiment has the advantages of low cost, high security, high repeatability and anti-interference from external factors. The virtual reality (VR) environment is a virtual scene based on a 3D virtual model, which is an important development trend of simulation experiment. However, the reliability of various measurement methods in VR simulation environment needs to be verified. In this study, the Varjo XR3 VR device with the best display effect currently on the market is used together with headphones to construct a closed simulation experiment scene and at the same time collect subjective evaluation of monotonous fatigue and eye parameters. Then, the mapping relationship between the two is explored through confirmatory experiments. A total of 10 subjects were recruited in this experiment to induce fatigue by cruising tasks with low load in flight missions. Subjects needed to independently complete the route cruise task for approximately 50 minutes and report their own fatigue subjective evaluation parameters using the Borg scale at the flight turning points every 3 minutes. The data of percentage of eyelid closure over the pupil over time (PERCLOS) and blink rate were obtained by using head display internal camera image and projection vectors algorithm, and the validity of eye data was evaluated by correlation validation with monotonic fatigue subjective evaluation parameters. The results show that the quality of eye parameters collected by VR meets the monitoring requirements, and parameters such as PERCLOS and blink rate have a high correlation with subjective monotonic fatigue evaluation. Eye monitoring has high availability to evaluate operator monotonic fatigue in virtual simulation environment.
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虚拟现实环境下基于眼参数的疲劳状态监测的可行性
在人机环境中,操作员的实时疲劳监测尤为重要。过度疲劳会威胁到作业效率甚至操作人员的安全。目前的实验研究方法主要有模拟实验、半物理模拟和真实环境试验。该仿真环境实验具有成本低、安全性高、重复性高、抗干扰等优点。虚拟现实(VR)环境是基于三维虚拟模型的虚拟场景,是仿真实验的重要发展趋势。然而,各种测量方法在VR仿真环境下的可靠性有待验证。本研究使用目前市场上显示效果最好的Varjo XR3 VR设备,与耳机一起构建封闭的模拟实验场景,同时采集单调疲劳和眼睛参数的主观评价。然后,通过验证性实验探讨两者之间的映射关系。本实验共招募10名受试者,通过低负荷巡航任务诱导疲劳。受试者需要独立完成约50分钟的航线巡航任务,并每3分钟在飞行转弯处使用博格量表报告自己的疲劳主观评价参数。采用头显内置摄像头图像和投影向量算法获取眼睑随时间闭合超过瞳孔的百分比(PERCLOS)和眨眼率数据,并与单调疲劳主观评价参数进行相关性验证,评价眼部数据的有效性。结果表明,VR采集的眼参数质量满足监测要求,且PERCLOS、眨眼频率等参数与主观单调疲劳评价有较高的相关性。在虚拟仿真环境下,眼动监测对操作者单调疲劳的评估具有很高的可用性。
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