A parallel processor system for three-dimensional color graphics

Haruo Niimi, Y. Imai, Masayoshi Murakami, S. Tomita, H. Hagiwara
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引用次数: 28

Abstract

This paper describes the hardware architecture and the employed algorithm of a parallel processor system for three-dimensional color graphics. The design goal of the system is to generate realistic images of three-dimensional environments on a raster-scan video display in real-time. In order to achieve this goal, the system is constructed as a two-level hierarchical multi-processor system which is particularly suited to incorporate scan-line algorithm for hidden surface elimination. The system consists of several Scan-Line Processors (SLPs), each of which controls several slave PiXel Processors (PXPs). The SLP prepares the specific data structure relevant to each scan line, while the PXP manipulates every pixel data in its own territory. Internal hardware structures of the SLP and the PXP are quite different, being designed for their dedicated tasks. This system architecture can easily execute scan-line algorithm in parallel by partitioning the entire image space and allotting one processor element to each partition. The specific partition scheme and some new data structures are introduced to exploit as much parallelism as possible. In addition, the scan-line algorithm is extended to include smooth-shading and anti-aliasing with the aim of rendering more realistic images. These two operations are performed on a per-scan-line basis so as to preserve scan-line and span coherence. Performance estimation of the system shows that a typical system consisting of 8 SLPs and 8×8 PXPs can generate, in every 1/15th of a second, the shadowed image of a three-dimensional scene containing about 200 polygons.
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三维彩色图形并行处理系统
本文介绍了三维彩色图形并行处理系统的硬件结构和所采用的算法。该系统的设计目标是在光栅扫描视频显示器上实时生成三维环境的逼真图像。为了实现这一目标,该系统被构建为一个两级分层多处理器系统,特别适合结合扫描线算法来消除隐藏面。该系统由几个扫描线处理器(slp)组成,每个slp控制几个从像素处理器(pxp)。SLP准备与每条扫描线相关的特定数据结构,而PXP在其自己的区域内操作每个像素数据。SLP和PXP的内部硬件结构是完全不同的,是为各自的任务而设计的。该系统架构通过对整个图像空间进行分区并为每个分区分配一个处理器元素,可以方便地并行执行扫描线算法。引入了特定的分区方案和一些新的数据结构,以尽可能地利用并行性。此外,扫描线算法扩展到包括平滑阴影和抗混叠,目的是渲染更真实的图像。这两个操作在每个扫描线的基础上执行,以便保持扫描线和跨度的相干性。系统性能估计表明,由8个slp和8×8 pxp组成的典型系统可以在每1/15秒内生成包含约200个多边形的三维场景的阴影图像。
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