The Imaginative Embrayage Through Gaming Deconstructions

Enrico Gandolfi, Roberto Semprebene
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引用次数: 1

Abstract

Imaginary and technology are recursively intertwined, and digital entertainment is exemplar regarding this synergy. The myth of photo-realism aims to replicate reality, but a divergent trend is taking a foothold - i.e., generative games that allow deconstructive practices toward 1) the agential architecture supporting a specific interaction and 2) the symbolic representation on which the gaming performance relies. Such a revealing act may have a remarkable impact on how imagination is articulated and experienced. In order to shed light on the topic, in this article a multidisciplinary framework is applied to deepen three video games that let the player have an active part in shaping the game world and its features - i.e., Minecraft, Terraria, and Super Mario Maker. Suggestions from Semiotics, Cultural Studies and Game Studies lead the analysis with a peculiar emphasis on the concepts of “sign”, “circuit of culture”, and “metaphor”. Consequently, each case study is analysed according to the dimensions of representation (aesthetics), interaction (mechanics), and linearization (trailers). Therefore, specific imaginative affordances mediated through this creative technology are outlined within digital entertainment and toward interactive media.
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从游戏解构中挖掘想象力
想象和技术递归地交织在一起,数字娱乐就是这种协同作用的典范。照片现实主义的神话旨在复制现实,但一种不同的趋势正在站稳脚跟——例如,生成游戏允许解构实践,1)支持特定互动的代理架构,2)游戏表演所依赖的象征表现。这种揭示性的行为可能会对想象力的表达和体验方式产生显著影响。为了阐明这一主题,本文将运用多学科框架来深化三款让玩家积极参与塑造游戏世界及其功能的电子游戏——即《我的世界》、《Terraria》和《超级马里奥制造者》。符号学、文化研究和游戏研究的建议引导了分析,特别强调了“符号”、“文化回路”和“隐喻”的概念。因此,每个案例研究都是根据表现(美学)、互动(机制)和线性化(预告片)的维度进行分析的。因此,在数字娱乐和互动媒体中概述了通过这种创造性技术介导的特定想象力启示。
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