Contextual Interaction Support in 3D Worlds

Norman Murray
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引用次数: 4

Abstract

With the increasing use of 3D displays and input devices we need to be sure that when 3D worlds are created that their users can easily learn how to operate within these 3D worlds. To do this we can provide the user with a contextal interaction support within the environment. Within virtual worlds where you are free to move around and especially when you are immersed, trying to refer to a manual to ascertain your next course of action within the world would not be best received by the user. Instead of manuals separate from the computer system, the computer system should be able to interrogate itself to provide the user with information on what the system can do. For computer systems to be able to do this we need to move away from defining interaction using an event based model to formally defining the interaction dialogue. We have shown how by using ATNs you can allow the user to ask what they can do within the current context. The user can also query the system to see how they can perform a specific task. The help provided can also identify to the user the components within the environment that they need to interact with. Further work has begun to examine how the user could adapt the interaction within the system by visualising the ATN.
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3D世界中的上下文交互支持
随着3D显示和输入设备的使用越来越多,我们需要确保当3D世界被创造出来时,它们的用户可以轻松地学习如何在这些3D世界中操作。为此,我们可以在环境中为用户提供上下文交互支持。在你可以自由移动的虚拟世界中,特别是当你沉浸其中时,试图参考手册来确定你在世界中的下一个行动路线可能不会被用户接受。计算机系统应该能够询问自己,向用户提供有关系统能做什么的信息,而不是与计算机系统分离的手册。为了使计算机系统能够做到这一点,我们需要从使用基于事件的模型定义交互转向正式定义交互对话。我们已经展示了如何通过使用atn允许用户询问他们在当前上下文中可以做什么。用户还可以查询系统以查看他们如何执行特定任务。所提供的帮助还可以向用户确定他们需要与之交互的环境中的组件。进一步的工作已经开始研究用户如何通过可视化ATN来适应系统内的交互。
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