Young-Dae Lee, Jeong-Jin Kang, Kee-Young Lee, Jun Lee, Yongho Seo
{"title":"The Development of an Educational Robot and Scratch-based Programming","authors":"Young-Dae Lee, Jeong-Jin Kang, Kee-Young Lee, Jun Lee, Yongho Seo","doi":"10.7236/IJASC.2016.5.2.8","DOIUrl":null,"url":null,"abstract":"Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled \"Play with a Robot,\" and propose guidelines to using the educational programming language Scratch.","PeriodicalId":297506,"journal":{"name":"The International Journal of Advanced Smart Convergence","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The International Journal of Advanced Smart Convergence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7236/IJASC.2016.5.2.8","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.