Detecting intelligent agent behavior with environment abstraction in complex air combat systems

S. Mittal, Margery J. Doyle, Eric Watz
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引用次数: 8

Abstract

Intelligence can be defined as an emergent property in some types of complex systems and may arise as a result of an agent's interactions with the environment or with other agents either directly or indirectly through changes in the environment. Within this perspective, intelligence takes the form of an `observer' phenomenon; externally observed at a level higher than that of agents situated in their environment. Such emergent behavior sometimes may be reduced to the fundamental components within the system and its interacting agents and sometimes it is a completely novel behavior involving a new nomenclature. When emergent behavior is reducible to its parts it is considered to be a `weak' form of emergence and when emergent behavior cannot be reduced to its constituent parts, it is considered to be a `strong' form of emergence. A differentiating factor between these two forms of emergent phenomena is the usage of emergent outcomes by the agents. In weak emergence there is no causality, while in strong emergence there is causation as a result of actions based on the affordances emergent phenomena support. Modeling a complex air combat system involves modeling agent behavior in a dynamic environment and because humans tend to display strong emergence, the observation of emergent phenomena has to exist within the knowledge boundaries of the domain of interest so as not to warrant any new nomenclature for the computational model at the semantic level. The emergent observed phenomenon has to be semantically tagged as `intelligent' and such knowledge resides within the bounds of the semantic domain. Therefore, observation and recognition of emergent intelligent behavior has been undertaken by the development and use of an Environment Abstraction (EA) layer that semantically ensures that strong emergence can be modeled within an agent-platform-system, such as Live, Virtual and Constructive (LVC) training in a Distributed Mission Operations (DMO) testbed. In the present study, various modeling architectures capable of modeling/mimicking human type behavior or eliciting an expected response from a human pilot in a training environment are brought to bear at the semantic interoperability level using the EA layer. This article presents a high level description of the agent-platform-system and how formal modeling and simulation approaches such as Discrete Event Systems (DEVS) formalism can be used for modeling complex dynamical systems capturing emergent behavior at various levels of interoperability. The ideas presented in this paper successfully achieve integration at the syntactic level using the Distributed Interactive Simulation (DIS) protocol data units and semantic interoperability with the EA layer.
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复杂空战系统中基于环境抽象的智能体行为检测
智能可以被定义为在某些类型的复杂系统中出现的一种紧急属性,它可能是由于代理与环境或通过环境变化直接或间接地与其他代理相互作用的结果。从这个角度来看,智力采取了一种“观察者”现象的形式;外部观察的水平高于处于其环境中的主体的水平。这种突发行为有时可以归结为系统中的基本组成部分及其相互作用的代理,有时则是一种涉及新术语的全新行为。当紧急行为被简化为其组成部分时,它被认为是一种“弱”的出现形式,当紧急行为不能被简化为其组成部分时,它被认为是一种“强”的出现形式。这两种形式的突现现象之间的一个区别因素是行动者对突现结果的使用。在弱涌现中没有因果关系,而在强涌现中有因果关系,这是基于涌现现象支持的能力的行为的结果。对复杂空战系统的建模涉及对动态环境中的智能体行为进行建模,由于人类倾向于表现出强烈的涌现性,因此对涌现现象的观察必须存在于感兴趣的领域的知识边界内,以免在语义层面上为计算模型提供任何新的命名。出现的观察到的现象必须在语义上标记为“智能”,并且这种知识驻留在语义域的范围内。因此,对紧急智能行为的观察和识别是通过开发和使用环境抽象(EA)层来进行的,该层在语义上确保了在代理平台系统中可以对强出现进行建模,例如分布式任务操作(DMO)测试平台中的实时、虚拟和建设性(LVC)训练。在目前的研究中,各种建模架构能够建模/模仿人类类型的行为,或者在训练环境中从人类飞行员那里得到预期的响应,这些都是使用EA层在语义互操作性级别上承担的。本文介绍了代理-平台系统的高级描述,以及如何使用诸如离散事件系统(DEVS)形式化的形式化建模和仿真方法来建模复杂的动态系统,以捕获各种互操作性级别上的紧急行为。本文提出的思想通过使用分布式交互仿真(DIS)协议数据单元和与EA层的语义互操作性,成功地实现了语法级的集成。
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