{"title":"Generation of 3D-TV LDV-content with Time-Of-Flight Camera","authors":"A. Frick, F. Kellner, B. Bartczak, R. Koch","doi":"10.1109/3DTV.2009.5069624","DOIUrl":null,"url":null,"abstract":"In this paper we describe an approach for 3D-TV Layered Depth Video (LDV) - Content creation using a capturing system of four CCD - Cameras and Time-Of-Flight - Sensor (ToF - Camera). We demonstrate a whole video production chain, from calibration of the camera rig, to generation of reliable depth maps for a single view of one of the CCD - Cameras, using only estimated depth provided by the ToF - Camera. We additionally show that we are able to generate proper occlusion layers for LDV - Content through a straight forward approach based on depth background extrapolation and backward texture mapping.","PeriodicalId":230128,"journal":{"name":"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video","volume":"447 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"39","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DTV.2009.5069624","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 39
Abstract
In this paper we describe an approach for 3D-TV Layered Depth Video (LDV) - Content creation using a capturing system of four CCD - Cameras and Time-Of-Flight - Sensor (ToF - Camera). We demonstrate a whole video production chain, from calibration of the camera rig, to generation of reliable depth maps for a single view of one of the CCD - Cameras, using only estimated depth provided by the ToF - Camera. We additionally show that we are able to generate proper occlusion layers for LDV - Content through a straight forward approach based on depth background extrapolation and backward texture mapping.