A. Ozaki, Masakazu Furuichi, K. Takahashi, H. Matsukawa
{"title":"Design and implementation of parallel and distributed wargame simulation system","authors":"A. Ozaki, Masakazu Furuichi, K. Takahashi, H. Matsukawa","doi":"10.1109/SICE.2000.889692","DOIUrl":null,"url":null,"abstract":"Simulation based education and training, especially wargame simulations are being widely used in the field of defence modeling and simulation communities. In order to efficiently train students and trainees, the wargame simulations must have both high performance and high fidelity. In this paper, we discuss design and implementation issues for a tentative wargame simulation on a distribution system. This wargame simulation system is based on high-level architecture and employs optimization to achieve a high performance and high fidelity simulation system.","PeriodicalId":254956,"journal":{"name":"SICE 2000. Proceedings of the 39th SICE Annual Conference. International Session Papers (IEEE Cat. No.00TH8545)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SICE 2000. Proceedings of the 39th SICE Annual Conference. International Session Papers (IEEE Cat. No.00TH8545)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SICE.2000.889692","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
Simulation based education and training, especially wargame simulations are being widely used in the field of defence modeling and simulation communities. In order to efficiently train students and trainees, the wargame simulations must have both high performance and high fidelity. In this paper, we discuss design and implementation issues for a tentative wargame simulation on a distribution system. This wargame simulation system is based on high-level architecture and employs optimization to achieve a high performance and high fidelity simulation system.