Towards Sharp Inapproximability For Any 2-CSP

Per Austrin
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引用次数: 75

Abstract

We continue the recent line of work on the connection between semidefinite programming-based approximation algorithms and the Unique Games Conjecture. Given any-boolean 2-CSP (or more generally, any nonnegative objective function on two boolean variables), we show how to reduce the search for a good inapproximability result to a certain numeric minimization problem. The key objects in our analysis are the vector triples arising when doing clause-by-clause analysis of algorithms based on semidefinite programming. Given a weighted set of such triples of a certain restricted type, which are "hard" to round in a certain sense, we obtain a Unique Games-based inapproximability matching this "hardness" of rounding the set of vector triples. Conversely, any instance together with an SDP solution can be viewed as a set of vector triples, and we show that we can always find an assignment to the instance which is at least as good as the "hardness" of rounding the corresponding set of vector triples. We conjecture that the restricted type required for the hardness result is in fact no restriction, which would imply that these upper and lower bounds match exactly. This conjecture is supported by all existing results for specific 2-CSPs. As an application, we show that Max 2-AND is hard to approximate within 0.87435. This improves upon the best previous hardness of alphaGW + epsi ap 0.87856, and comes very close to matching the approximation ratio of the best algorithm known, 0.87401. It also establishes that balanced instances of Max 2-AND, i.e., instances in which each variable occurs positively and negatively equally often, are not the hardest to approximate, as these can be approximated within a factor alphaGW.
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对任意2-CSP的尖锐不逼近性
我们继续研究基于半定规划的近似算法和唯一博弈猜想之间的联系。给定任意-布尔2-CSP(或者更一般地说,两个布尔变量上的任意非负目标函数),我们展示了如何将搜索良好的不可逼近性结果减少到某个数值最小化问题。我们分析的主要对象是在对基于半定规划的算法进行逐句分析时产生的向量三元组。给定一组具有一定限制类型的加权三元组,即在某种意义上“难以”四舍五入,我们将获得一种独特的基于游戏的不逼近性,与这种四舍五入向量三元组的“硬度”相匹配。相反,任何具有SDP解的实例都可以看作是一组向量三元组,并且我们表明,我们总能找到一个分配给实例的值,它至少与相应向量三元组的四舍五入的“硬度”一样好。我们推测,硬度结果所需的限制类型实际上是没有限制,这意味着这些上限和下界完全匹配。这一猜想得到了特定2- csp的所有现有结果的支持。作为一个应用,我们表明Max 2-AND很难在0.87435范围内近似。这在alphaGW + epsi ap 0.87856的最佳硬度基础上得到了改进,并且非常接近于匹配已知最佳算法的近似比率0.87401。它还确定了max2 - and的平衡实例,即每个变量正负相等地经常出现的实例,并不是最难近似的,因为这些可以在因子alphaGW内近似。
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