R. N., Raajkumar Sendilkumar, Kowshika Elangovan, Gautham Palaniyappan Arumugam
{"title":"Integration of Android Application and Smart Conventional Chess Board","authors":"R. N., Raajkumar Sendilkumar, Kowshika Elangovan, Gautham Palaniyappan Arumugam","doi":"10.1109/ICSMDI57622.2023.00106","DOIUrl":null,"url":null,"abstract":"This paper describes the design and integration of android application and smart conventional chess board using Arduino. This board was designed for the chess players to provide an actual physical experience of the game. Even though, there are plenty of online and offline chess applications available in mobile phones and desktops, the actual experience cannot be gained. Digital displays release blue light, which can damage light-sensitive cells in the retina of the eye and may also lead to several other health issues. This board provides a solution for the players from different locations, to be played in the physical board instead of looking into displays. The primary functions of the chess board are automatic detection of position and movement of each coin. A framework is built to determine the position of each coin in the two-dimensional structure using reed switches. Arduino is used as the microcontroller in this board. An electro magnet is used for the movement of chess coin from one position to another position within the chess board. With the use of rack and pinion gears, stepper motors are used to move the electro magnet to the desired location on the board. The changes in the position of the coins are frequently monitored and sent to cloud over the internet. An android application is developed using a programming language Java for monitoring and controlling the movement of chess coins over the internet.","PeriodicalId":373017,"journal":{"name":"2023 3rd International Conference on Smart Data Intelligence (ICSMDI)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 3rd International Conference on Smart Data Intelligence (ICSMDI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSMDI57622.2023.00106","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper describes the design and integration of android application and smart conventional chess board using Arduino. This board was designed for the chess players to provide an actual physical experience of the game. Even though, there are plenty of online and offline chess applications available in mobile phones and desktops, the actual experience cannot be gained. Digital displays release blue light, which can damage light-sensitive cells in the retina of the eye and may also lead to several other health issues. This board provides a solution for the players from different locations, to be played in the physical board instead of looking into displays. The primary functions of the chess board are automatic detection of position and movement of each coin. A framework is built to determine the position of each coin in the two-dimensional structure using reed switches. Arduino is used as the microcontroller in this board. An electro magnet is used for the movement of chess coin from one position to another position within the chess board. With the use of rack and pinion gears, stepper motors are used to move the electro magnet to the desired location on the board. The changes in the position of the coins are frequently monitored and sent to cloud over the internet. An android application is developed using a programming language Java for monitoring and controlling the movement of chess coins over the internet.