System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessions

Shota Homma, Masaki Abe, Taichi Watanabe, Koji Mikami
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Abstract

We have conducted a research on the time-loss experience during game play. From the study, we propose system design for preventing loss of replay desire in games by guiding voluntary leave. Experiments have shown the effectiveness of the proposed system. In the first step of this study, we have conducted a preliminary experiment for finding whether increasing cognitive workload can guide voluntary leave. The results indicated that adjusting difficulty level by modifications to the appearances of the game objects makes a difference in the cognitive workload.
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通过引导用户自愿离开和返回游戏会话来防止游戏中重玩欲望的丧失的系统
我们对游戏过程中的时间损耗体验进行了研究。在研究的基础上,我们提出了通过引导自愿离开来防止游戏重玩欲望丧失的制度设计。实验证明了该系统的有效性。在本研究的第一步,我们进行了一个初步的实验,以发现增加认知工作量是否可以引导自愿休假。结果表明,通过改变游戏对象的外观来调整难度等级会对认知负荷产生影响。
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