Computing Educational Activities Involving People Rather Than Things Appeal More to Women (CS1 Appeal Perspective)

Melissa Høegh Marcher, I. Christensen, P. Grabarczyk, T. Graversen, Claus Brabrand
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引用次数: 13

Abstract

Prior research on recruitment of women to computing has established that computing tasks involving People rather than Things have been perceived as much more appealing by female high-school students (potentially recruitable as university computing students). This paper changes the focus from prospective to current university students and presents the results of a new experiment that advances and moves beyond earlier research in two crucial respects. First of all, the participants of the experiment are N=152 university students, who already study computing, rather than general high-school students. Second of all, the choice between a People-themed versus an isomorphic Things-themed version of an educational task now pertains to real (in fact, mandatory) assignments that the students had to perform, rather than hypothetical tasks. The change of experimental context, design, and methodology allows us to complement previous findings related to recruitment with suggestions significant for computing educational activities. The overall findings of the new experiment are consistent with that of the previous one. We find that, also at university, there is a visible preference for choosing People themed over Things themed computing tasks amongst women. The results also expose considerable variation between tasks in the effect of gender observed. At the same time, male students, in general, seem to be either indifferent to the themes or to slightly prefer People versions. This suggests that educators should consider favoring People themed assignments over ones involving Things.
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涉及人而非物的计算机教育活动对女性更有吸引力(CS1诉求视角)
之前关于女性被招募到计算机行业的研究表明,涉及人的计算机任务比涉及物的计算机任务更吸引女高中生(有可能被大学计算机专业的学生招募)。本文将焦点从未来的大学生转移到现在的大学生,并提出了一个新的实验结果,在两个关键方面超越了早期的研究。首先,实验的参与者是N=152名已经学习计算机的大学生,而不是普通的高中生。其次,在以人为主题的教育任务和以同构的事物为主题的教育任务之间的选择,现在涉及到学生必须完成的真实(实际上是强制性的)任务,而不是假设的任务。实验背景、设计和方法的改变使我们能够补充先前与招聘相关的研究结果,并为计算机教育活动提供重要建议。新实验的总体结果与先前的一致。我们发现,同样在大学里,女性更倾向于选择以人为主题的计算任务,而不是以物为主题的计算任务。研究结果还揭示了观察到的性别对不同任务的影响有相当大的差异。与此同时,男学生总体上似乎对主题漠不关心,或者稍微喜欢人物版。这表明教育工作者应该考虑选择以人为主题的作业,而不是涉及事物的作业。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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