Self-similarity based texture editing

Stephen Brooks, N. Dodgson
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引用次数: 69

Abstract

We present a simple method of interactive texture editing that utilizes self-similarity to replicate intended operations globally over an image. Inspired by the recent successes of hierarchical approaches to texture synthesis, this method also uses multi-scale neighborhoods to assess the similarity of pixels within a texture. However, neighborhood matching is not employed to generate new instances of a texture. We instead locate similar neighborhoods for the purpose of replicating editing operations on the original texture itself, thereby creating a fundamentally new texture. This general approach is applied to texture painting, cloning and warping. These global operations are performed interactively, most often directed with just a single mouse movement.
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基于自相似性的纹理编辑
我们提出了一种简单的交互式纹理编辑方法,利用自相似性在图像上全局复制预期的操作。受最近成功的分层纹理合成方法的启发,该方法还使用多尺度邻域来评估纹理内像素的相似性。然而,邻域匹配不用于生成纹理的新实例。相反,我们定位相似的邻域,目的是在原始纹理本身上复制编辑操作,从而创建一个全新的纹理。这种通用的方法应用于纹理绘制,克隆和翘曲。这些全局操作以交互方式执行,通常只需要一次鼠标移动就可以完成。
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Session details: 3D acquisition and image based rendering Session details: Geometry Session details: Soft things Session details: Lighting and appearance Session details: Images and video
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