STUDY OF E-SPORTS TOURISM POTENTIAL USING TRIPLE BOTTOM LINE ANALYSIS METHOD

Alfiano Johanes Frans, Hery Sigit Cahyadi, Sugeng Hermanto
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Abstract

This study discusses the potential of the electronic sports industry in the tourism sector, especially in urban areas in Indonesia. In this case, the potential in question includes the potential for product components in the electronic sports event industry ecosystem, as well as the potential for industrial models in the aspect of sustainability. The method used in this study is a descriptive method with a qualitative approach, with the distribution of participants being all tourists from electronic sports events in urban areas in Indonesia. From the results of this study, it can be concluded that currently the electronic sports industry is growing rapidly in Indonesia and the world, this industry also indicates a positive influence on the development of the social, economic, and natural resources surrounding the industrial operating environment, so that it has the potential to become a sustainable tourism resource in the future. This study discusses the potential of the electronic sports industry in the tourism sector, especially in urban areas in Indonesia. In this case, the potential in question includes the potential for product components in the electronic sports event industry ecosystem, as well as the potential for industrial models in the aspect of sustainability. The method used in this study is a descriptive method with a qualitative approach, with the distribution of participants being all tourists from electronic sports events in urban areas in Indonesia. From the results of this study, it can be concluded that currently the electronic sports industry is growing rapidly in Indonesia and the world, this industry also indicates a positive influence on the development of the social, economic, and natural resources surrounding the industrial operating environment, so that it has the potential to become a sustainable tourism resource in the future
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基于三重底线分析法的电子竞技旅游潜力研究
本研究讨论了电子竞技产业在旅游业的潜力,特别是在印度尼西亚的城市地区。在这种情况下,所讨论的潜力包括电子竞技赛事产业生态系统中产品组件的潜力,以及可持续性方面的工业模式的潜力。本研究使用的方法是定性的描述性方法,参与者的分布都是来自印度尼西亚城市地区的电子竞技赛事的游客。从本研究的结果可以得出结论,目前电子竞技产业在印尼乃至世界范围内发展迅速,该产业对产业运营环境周边的社会、经济、自然资源的发展也显示出积极的影响,具有未来成为可持续旅游资源的潜力。本研究讨论了电子竞技产业在旅游业的潜力,特别是在印度尼西亚的城市地区。在这种情况下,所讨论的潜力包括电子竞技赛事产业生态系统中产品组件的潜力,以及可持续性方面的工业模式的潜力。本研究使用的方法是定性的描述性方法,参与者的分布都是来自印度尼西亚城市地区的电子竞技赛事的游客。从本研究的结果可以得出结论,目前电子竞技产业在印尼乃至世界范围内发展迅速,该产业对产业运营环境周边的社会、经济、自然资源的发展也显示出积极的影响,具有未来成为可持续旅游资源的潜力
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