Supporting interaction in augmented reality in the presence of uncertain spatial knowledge

E. M. Coelho, B. MacIntyre, S. Julier
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引用次数: 8

Abstract

A significant problem encountered when building Augmented Reality (AR) systems is that all spatial knowledge about the world has uncertainty associated with it. This uncertainty manifests itself as registration errors between the graphics and the physical world, and ambiguity in user interaction. In this paper, we show how estimates of the registration error can be leveraged to support predictable selection in the presence of uncertain 3D knowledge. These ideas are demonstrated in osgAR, an extension to OpenSceneGraph with explicit support for uncertainty in the 3D transformations. The osgAR runtime propagates this uncertainty throughout the scene graph to compute robust estimates of the probable location of all entities in the system from the user's viewpoint, in real-time. We discuss the implementation of selection in osgAR, and the issues that must be addressed when creating interaction techniques in such a system.
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支持在不确定空间知识存在的增强现实中的交互
在构建增强现实(AR)系统时遇到的一个重要问题是,所有关于世界的空间知识都具有与之相关的不确定性。这种不确定性表现为图形和物理世界之间的注册错误,以及用户交互中的模糊性。在本文中,我们展示了如何利用配准误差的估计来支持存在不确定3D知识的可预测选择。osgAR是OpenSceneGraph的扩展,明确支持3D转换中的不确定性。osgAR运行时将这种不确定性传播到整个场景图中,以实时地从用户的角度计算系统中所有实体的可能位置的可靠估计。我们讨论了osgAR中选择的实现,以及在这样一个系统中创建交互技术时必须解决的问题。
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